Types
Types matter twice in PokéBonk: damage uses the ×2 / ×½ / ×0 chart, and many types also apply a status that can trigger combo reactions.

Use the interactive type chart for the full grid, or the mechanics guide for status and reaction details.
Normal
22 Kanto Pokémon
All Normal Pokémon →Fighting
8 Kanto Pokémon · applies Knockback: Launched much farther than a normal hit.
Flying
19 Kanto Pokémon
Poison
33 Kanto Pokémon · applies Poisoned: Damage over 5 s, up to 10 stacks; cannot heal meanwhile.
Ground
14 Kanto Pokémon
Rock
11 Kanto Pokémon · applies Stunned: Locked in place for half a second.
Bug
12 Kanto Pokémon
Ghost
3 Kanto Pokémon · applies Cursed: +25% damage taken from everything for 4 s.
Steel
2 Kanto Pokémon
Fire
12 Kanto Pokémon · applies Burned: Takes 30% of the triggering hit again as damage over 3 s.
Water
32 Kanto Pokémon · applies Wet: Soaked for 5 s; enables Electrocuted and instant freezing.
Grass
14 Kanto Pokémon · applies Rooted: 65% slower for 2 s.
Electric
9 Kanto Pokémon · applies Paralyzed: Half speed for 3 s with occasional full stops.
- Weak to
- Ground
Psychic
14 Kanto Pokémon · applies Confused: Moves and attacks erratically for 3 s and may hurt other enemies.
Ice
5 Kanto Pokémon · applies Frozen: 3 chill stacks freeze for 1.6 s (+20% damage taken); a Wet target freezes from one Ice hit.
- Resists / immune
- Ice
Dragon
3 Kanto Pokémon
- Strong vs
- Dragon
Dark
0 Kanto Pokémon · applies Heal Block: No healing and half shield for 6 s.
Fairy
5 Kanto Pokémon · applies Charmed: Deals 40% less damage for 3 s; common enemies stop attacking.
Combo reactions
Hitting a target that already has a status with the right type triggers a reaction:
- Electrocuted (Wet + Electric, ×1.5): Arcs to up to 12 Wet enemies within 9 m, 60% paralysis.
- Steam (Burned + Water, ×1.4): Cloud that confuses and roots nearby enemies.
- Inferno (Burned + Grass/Flying, ×1.3): Spreads the burn within 7 m.
- Wreckage (Frozen + Fighting/Rock/Steel, ×2.6): Shatters the ice; shards hit everything nearby.
- Poison Gas (Poisoned + Fire, ×1.4 (+10%/stack)): Explodes and poisons neighbours.
- Nightmare (Asleep + Ghost/Dark, ×1.7): Stacks on top of sleep's ×1.8 and heals you slightly.
- Psychic Meltdown (Paralyzed + Psychic, ×1.6): Leaves the target confused.
- Dragon Rage (Charmed + Dragon, ×2): Pure damage multiplier.
Status and reaction values were observed in the in-game glossary (beta) and may change.