Systems · 6 min read
PokéBonk Items: Every Confirmed Effect
Updated

How items work
Items are passive effects that last the whole run. You get them by paying ₽ for a Poké Ball (pick 1 of 3), buying from Meowth, or from altars such as the Helix Fossil. Each item has a max: copies beyond it do nothing, and once maxed the item shows “Max” and Meowth stops offering it.
Percentage bonuses add up inside their group (all items together, all vitamins together and so on) and only the group totals multiply each other. Stacking ten +damage items is therefore linear, not exponential.
In the Lab you buy items into your pool with Stardust; since Season 2 there are no prerequisites, so you can unlock in any order. The Archive removes items you do not want from your pool.
Confirmed item list
| Item | Rarity | Max | Effect | Source |
|---|---|---|---|---|
| Max Revive | Legendary | 3 | Brings you back once at 60% HP. | Observed |
| Rare Candy | Legendary | 10 | Instantly grants 2 levels plus +5% damage. | Observed |
| Master Ball | Legendary | 1 | +25% damage to everything; capture is guaranteed in Wild Encounters. Cap lowered to 1 in the 17 Oct maintenance. | Official |
| Focus Band | — | — (limit unconfirmed) | Chance to survive a lethal hit: 15% / 28% / 39% / 48% with 1–4 bands, at most once every 20 s. | Official |
| Soda Pop | Common | 5 | Sliding releases Water bubbles that soak nearby enemies (sets up Electrocuted and Frozen). | Official |
| Metal Powder | Uncommon | 3 | Turret mode: after standing still briefly, +30% armor and +8% attack speed until you move. | Official |
| Burn Heal | Uncommon | 3 | Burns jump to neighbouring enemies (weaker with each jump); +5% status damage. | Official |
| Ice Heal | Uncommon | 3 | First hit on a Frozen enemy shatters it for ×1.6 damage (+0.3 per extra copy); shards chill neighbours. | Official |
| Awakening | Uncommon | 3 | 2.5% sleep chance on hit; 25% (+15% per copy, max 70%) chance a sleeping enemy stays asleep after being hit. | Official |
| Old Rod | Uncommon | 3 | Every 9 s a Magikarp splashes up under a nearby enemy and soaks it; 2% (+1% per copy) chance of a stunning Gyarados instead. | Official |
| Bicycle | Rare | 2 | +6% speed; every 2% bonus speed becomes +1% damage, up to +35%. | Official |
| Iron Ball | Rare | 3 | +8 armor, −7% speed; landing from a jump releases a Ground shockwave that scales with armor (25% stun). | Official |
| Fresh Water | Rare | 3 | Overflow healing is banked (up to 40% max HP) and fired every 1.5 s as a Water jet. | Official |
| Full Heal | Rare | 3 | +6% damage per distinct status on the target, up to +30%. | Official |
| Guard Spec. | Rare | 2 | Blocks the next hit entirely; recharges in 14 s (−3 s per copy). Counts as a dodge. | Official |
| Coin Case | Rare | 1 | +10% ₽ and +1% damage per 300 ₽ spent in the run, up to +30%. | Official |
| Thick Club | Epic | 2 | +1% physical damage per 2 armor, up to +50%. | Official |
| Rage Candy Bar | Epic | 1 | Up to +60% damage the lower your HP (max at ≤25% HP), but −25% healing. | Official |
| Silph Scope | Epic | 2 | Every 6 s marks the nearby enemy with the most HP; it takes +40% damage from all sources. | Official |
| Poké Flute | Legendary | 1 | Ultimate charges 25% faster; casting it resets all move cooldowns and grants +30% attack speed for 6 s. | Official |
| Lemonade | Uncommon | 3 | Support Alphas deal +25% damage and attack 15% faster per copy. | Official |
| Poké Doll | Rare | 2 | Alphas' type passives are worth ×1.5 per copy. | Official |
| S.S. Ticket | Epic | 1 | +1 Support Alpha slot (selling it releases the last Alpha). | Official |
| TM Case | Legendary | 1 | Moves can level to 10 (fusions to ★6). | Official |
| Max Ether | Epic | 1 | Vitamins can level to 12. | Official |
| Secret Key | Uncommon | 2 | Unown altars charge 30% faster per copy and drain at half speed when you step out. | Official |
| Dowsing Machine | Rare | 2 | From the next zone on, +1 Unown altar and +2 Poké Balls per zone per copy. | Official |
| Gold Teeth | Uncommon | 3 | −8% price per copy (max −24%) at Meowth, restocks and the slot machine. | Official |
Stand-out picks
- Poké Flute (Legendary): faster Ultimates that also refresh every cooldown — great for Ultimate-heavy partners.
- Silph Scope (Epic): +40% damage on the beefiest nearby target; tailor-made for guardians and legendaries.
- TM Case (Legendary): raises the move level cap to 10, which also lifts fusions to ★6.
- Guard Spec. (Rare): a free blocked hit every few seconds; counts as a dodge for dodge-triggered effects like Sticky Barb.
Frequently asked questions
How many items are in PokéBonk?
Over 120: about 102 in the pool before Season 2, plus 24 new items added on 21 October 2026.
What does the Master Ball do?
+25% damage to everything and guaranteed captures in Wild Encounters. You can only hold one.
Is Focus Band still immortal?
No. Since the 17 October maintenance it triggers 15/28/39/48% of the time with 1–4 bands, at most once every 20 seconds.
Related guides
Spotted something outdated? Tell us. Sources: developer patch notes and in-game observation; see About.

