Skip to content
BonkDex
🌐 English

Systems · 4 min read

Level-Up Choices in PokéBonk

Updated

Neon type grid beside a strategy monitor, gears and a wrench
TL;DR · Fill your three move slots with moves that cover different ranges, then pour cards into the moves you use. Ignore cards whose “Affects” line lists none of your moves.

Three kinds of cards

CardWhat it doesCap
New moveFills an empty move slot3 slots (4 with Lab upgrade)
Move upgradeLevels a move, adding base damage and a random bonusLv. 8 (10 with TM Case)
VitaminRaises a stat; rarer cards give moreLv. 10 (12 with Max Ether)

A simple three-question rule

  1. Does the Affects line include a move I own? If not, skip it.
  2. What is my biggest problem right now — damage, survival or clearing speed? Pick the card that solves it.
  3. Compare the before → after numbers the card shows (added in Patch #7) rather than the card name.

Refresh, Skip and Banish

Lab upgrades give limited uses per run: Refresh rerolls an offer, Skip passes it, Banish removes an option from the pool for the rest of the run. Banish clutter early so later levels roll what you want. The separate Fourth option upgrade adds a fourth card to every offer — it is not a fourth move slot.

Training after everything is maxed

When every move and vitamin is maxed, further levels give small permanent run bonuses (damage, HP, area, luck…) plus a flat 15 ₽. Each Training level is worth slightly less than the previous.

Season 2 vitamins

Season 2 added five vitamins, bringing the total to 26:

VitaminEffect per level
Sticky Barb+10 thorns per level; thorns hit every enemy within 2.6 m, can poison (50%) and also trigger on dodge.
Enigma BerryOverflow healing becomes golden HP (+5% max HP per level, up to 100%) that absorbs damage first and drains 1%/s.
Super Lure+18% elite chance and +5% damage to elites and bosses per level.
Poké Radar+15% power-ups per level: more spawns (Oran Berries included), more often, longer lasting.
Loaded DiceEach level boosts a random other vitamin stat by ×1.5 of its normal value.

Frequently asked questions

What is the max level of a move?

Level 8, or 10 with the TM Case item.

Do I need a fourth move slot?

No. Three slots make a complete build; the fourth slot is a later Lab purchase.

Related guides

Spotted something outdated? Tell us. Sources: developer patch notes and in-game observation; see About.