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Combat · 4 min read

Move Fusions and Bill's Machine

Updated

Glowing potion bottles and a laboratory machine with coloured upgrade slots
TL;DR · Max two moves, find Bill's Machine and fuse them: the fusion takes the first slot and frees the second for a new move.

How fusing works

  • Both moves must be at max level.
  • There is one Bill's Machine per map (one per land in Survival); it cools down after one fusion. A light double helix shows when a fusion is ready.
  • The machine lists every pair and what is missing (e.g. “Flamethrower Lv. 6/8”). Your signature fusion is always shown.
  • Fusions inherit upgrades from both moves and level from ★1 to ★5 (★6 with TM Case).
  • Weather moves, boosters and existing fusions cannot be fused.

The 106 fusions

KindCountRule
Signature79One per League member, using two of its own moves — the strongest
Reaction8One move from each side of an elemental reaction
Type18Two moves of the same type
MissingNo.1Any other pair; random type fusion each cast

Signature examples

PartnerMovesFusion
PikachuElectro Ball + ThunderBall Storm
CharmanderFire Spin + FlamethrowerFiery Whirlwind
BulbasaurRazor Leaf + Solar BeamFlower Beam
SquirtleRapid Spin + Hydro PumpHydro Spiral
ClefairyGravity + MoonblastGravitational Moon

Named type fusions include Scorching Sun, Tidal Wave, Electric Storm, Eternal Blizzard, Thousand Fists, Spectral Parade and Meteorite Shower.

Frequently asked questions

How many fusions are in PokéBonk?

106 handcrafted fusions: 79 signature, 8 reaction, 18 type and MissingNo.

Where is Bill’s Machine?

One spawns on every map; check the big map.

Related guides

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