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Progression · 3 min read

Choosing a Difficulty in PokéBonk

Updated

Three towering creatures outlined by yellow, cyan and pink lightning
TL;DR · Start on Normal. Move to Hard once you can clear a region comfortably: it pays ×1.75 Stardust. Nightmare (×2.5) adds a third Totem and exploding elites.

Difficulty comparison

DifficultyStardustEnemy scalingWhat changes
Normal×1baselineIn zone 1 an Alpha hit takes at most 15% of your HP (Patch #4).
Hard×1.75+70%More and faster enemies, more elites, bigger and earlier swarms; +12% enemy damage from zone 2 (Patch #3–4).
Nightmare×2.5+160%Everything from Hard plus a third Totem and elites that explode on death; +25% enemy damage from zone 2.

Time Attack medals

Season 2 recalibrated Normal medal times: Silver 24:00, Gold 18:00, Champion 13:30. Global Time Attack sums your fastest win in each region, on any difficulty; regions won count first, then total time.

When to step up

  • You beat the region guardian with HP to spare.
  • You have bought core Lab upgrades (damage, HP, a vitamin slot).
  • You understand at least one reaction combo your partner can trigger.

Frequently asked questions

What difficulty should a beginner choose?

Normal. Hard and Nightmare raise enemy numbers, speed and damage substantially.

Does Nightmare give more Stardust?

Yes — it was shown as ×2.5 Stardust versus ×1 on Normal.

Related guides

Spotted something outdated? Tell us. Sources: developer patch notes and in-game observation; see About.